ANDROID → WINDOWS / LIVE

Move the phone.
Move the frame.

TRK Motion turns a physical Android phone into a responsive 3D production asset—combining live screen mirroring with high-frequency motion telemetry.

REAL-TIMELOW-LATENCYOBS-READY
DESKTOP STUDIO / 01LIVE CAPTURE INTERFACE
TRK Motion desktop studio showing a live 3D phone preview and motion controls

Physical movement,
rendered instantly.

Hold the phone. Tilt it, turn it, swipe through the screen. TRK reads the hardware sensors, mirrors the display, and rebuilds every movement on a photorealistic desktop model—with no animation timeline between you and the result.

ONE DEVICE / TWO STREAMS / ONE FRAME

01

Android source

Sensor service captures orientation, gyro, gravity, linear acceleration, pitch, roll, and heading.

TRK1 + SCRCPY
USB / UDP
02

Desktop engine

Telemetry is filtered, damped, calibrated, and mapped to a live 3D rig carrying the mirrored screen.

WPF + DIRECTX
CAPTURE
03

Production output

Send a clean portrait, landscape, square, chroma, or custom-background feed directly into your toolchain.

OBS / VMIX / CAMERA

One motion source.
Many productions.

01

Campaign production

Create polished app promos, product reveals, and short-form ads by moving the real device instead of keyframing a virtual one.

02

Live presentations

Give product walkthroughs physical depth. Show orientation, gestures, and interaction during keynotes, client reviews, and demos.

03

Mobile streaming

Let viewers see the movement behind gyro aiming and mobile gameplay with a clean, animated 3D phone overlay.

04

Virtual camera control

Use familiar physical movement to puppet a viewport, direct camera motion, or capture natural handheld character.

From hand
to final output.

Compose once for the destination. Switch formats, recenter the pose, tune damping, and choose a studio or chroma backdrop without interrupting capture.

9:16
16:9
FULL

Designed for the live take.

TRANSPORTUSB / Wi-Fi

ADB reverse and local UDP

TELEMETRY208-byte TRK1

Quaternion, gyro and acceleration

RENDERReal-time 3D

Damped, calibrated device pose

OUTPUTOBS ready

Clean capture and chroma backdrops

Stop keyframing
the natural move.

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